tag:blogger.com,1999:blog-16795509.post28122011907585573..comments2024-01-22T00:03:47.762-08:00Comments on pushing buttons...: Restlesseric williamshttp://www.blogger.com/profile/13627995080291169368noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-16795509.post-62709790022307309672007-02-23T17:36:00.000-08:002007-02-23T17:36:00.000-08:00Wait, are you saying that game developers should t...Wait, are you saying that game developers should try to create nostalgia towards real life events or towards other video game milestones? Cuz both of those are kind of tricky, due to differences in everyone's experiences.<BR/><BR/>My first exposure to video games was the Genesis. For some people, it was the NES. For others, it was the Xbox. For others, it was Pong. If you choose to make references to any of that stuff, then you're only going to reach half the gamer population. Out of that half, you're only going to REALLY impress a small portion.<BR/><BR/>Even real life experiences are vastly divergent. These days when you make video games, you're selling them to the whole world. Some nostalgic experiences are basic human stuff, but a lot of the more interesting ones are exclusive to certain cultures. Cuz, most of that stuff has to do with your upbringing and your surroundings, right? Some places don't have snow, some places don't have beaches, some places don't have mountains, some places don't have fences, some places don't have urban life, some places don't have rural life. Actually, you could replace every instance of "some" to "most" and it will all still hold true.<BR/><BR/>Does this present a problem to using nostalgia in games?Majhttps://www.blogger.com/profile/15274680092500820695noreply@blogger.comtag:blogger.com,1999:blog-16795509.post-27773753900967745412007-02-16T18:50:00.000-08:002007-02-16T18:50:00.000-08:00This post reminds me of something Shigeru Miyamoto...This post reminds me of something Shigeru Miyamoto was quoted as saying in that "Game Over" book. He was talking about how, as a child, you tend to want to discover things and explore things, and how great it felt to children whenever they made a "big" discovery. He mentioned examples of trying to explore neighborhoods and then getting barked at by a dog that was stuck on a chain (which obviously inspired Chain Chomps). This idea of discovery is very apparent in a lot of the games he's made.<BR/><BR/>I think it's really similar to this concept of nostalgia. It's emotions and feelings we could only get as kids. And those are the emotions he tries to envoke again. So considering how good the games Miyamoto has made are, I think you are definitely on the right track.jchensorhttps://www.blogger.com/profile/01056258404628175722noreply@blogger.comtag:blogger.com,1999:blog-16795509.post-24290463114338561592007-02-16T12:43:00.000-08:002007-02-16T12:43:00.000-08:00I've been reading your blog as well as your co-wor...I've been reading your blog as well as your co-workers for some time now, its really interesting to see what happens behind the scenes.<BR/><BR/>looking at ico and s.o.t.c. from the perspective of nostalgia is something i've never considered before, but now that you mention it, it makes perfect sense!<BR/><BR/>similarly i think this is why many of my college friends still play the the original mario games for nintendo. <BR/><BR/>theres something comforting there.Rey Ohttps://www.blogger.com/profile/09369933884979919252noreply@blogger.comtag:blogger.com,1999:blog-16795509.post-37355000449306455212007-02-16T09:01:00.000-08:002007-02-16T09:01:00.000-08:00Hey thanks for the comments!we seriously need to g...Hey thanks for the comments!<BR/><BR/>we seriously need to go out to lunch or something and talk design.<BR/><BR/>Good Luck with CAC!eric williamshttps://www.blogger.com/profile/13627995080291169368noreply@blogger.comtag:blogger.com,1999:blog-16795509.post-63819360448693356562007-02-16T07:43:00.000-08:002007-02-16T07:43:00.000-08:00great post.i too have the same feelings of nostalg...great post.<BR/><BR/>i too have the same feelings of nostalgia from many games and in many of the games i've worked on i've been lucky enough to a) feel it and b) be able to do small things within my work to feed and grow that.<BR/><BR/>you might not see it in any of the medal of honor games i've made, but it's there. growing up with a father who was a WWII buff and having that instilled witin me everyday definetly rubbed off and came through in my levels.<BR/><BR/>i think it's important for games to make you feel that way. not all of them, but there's definetly a place.Anonymousnoreply@blogger.com