October 29, 2007

BAFTA Props!

bafta

Quick update to give props to my old teammates for kicking ass and taking names at the BAFTA’s! God of War 2 was nominated for 5 awards and managed to bring home two wins for Santa Monica Studios. It was cool to see that the awards were represented by actual names but everyone knows that it takes the whole team to create greatness!

Cory Barlog, David Jaffe, and Marianne Krawczyk brought home Best Story and Character while Tim Moss and Christer Ericson brought home Best Technical Achievement. It was an honor to work in the trenches with these stars and the rest of the peeps over at Santa Monica Studios, best of luck in the future to all of you!

If you want to see the rest of the nominees and winners click the link “BAFTA

I was a little disappointed that we were not up for Best Gameplay being a gameplay designer but I guess there is only so much room for the God of War, maybe next time… shrug. Wii Tennis is the business according to my girlfriend and her damn super serve, the Brits agreed!

October 4, 2007

Flash Game of the Month: September

The flash game of the month is the latest in the Grow Series entitled Grow Island!

I hesitate to call this a game because it does not seem to have any real logic.Perhaps I am missing something here and there is a way to look at the elements of the system and logically deduce the order but in all honesty I believe that to be false. The game should be called "Blind Decision Tree". So why play, I mean interact with this thing at all? Well think of it as a visual reward based on trial and error, maybe you are one of those "I need to know what happens" types, or better yet it might just be a time waster... shrug. At any rate I love these little “experiences” they remind me that the journey is sometimes more important than the destination. Ok I did just say that straight faced but I had to justify my time spent on this somehow, right?

The positives are pretty simple here; the animations are terrific, clever and at times funny. The wonder of how all the elements in the system relate and react to each other have you saying “just one more try”. It is a one-button design accessible to all users which seems to be a trend these days hence me bringing it up at all. The only negatives I can see are sometimes it takes a long time for all the level up reactions to take place thus dragging out the experience. Oh yeah, I did mention the game is based on trial and error so no bitching and moaning in the comments section. As if anyone other than Christer will comment.

spoiler alert: (there are 2 correct paths)

For more Grow Games check out this amazing Wikipedia – Grow Games page for links to the past entries in this series. My personal favorite is the RPG!

Good Luck and Have Fun!